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This article was published on March 26, 2013

Chrome Web Store to get multi-platform app support for Windows, Mac, Linux, Android, iOS, and Chrome OS

Chrome Web Store to get multi-platform app support for Windows, Mac, Linux, Android, iOS, and Chrome OS
Emil Protalinski
Story by

Emil Protalinski

Emil was a reporter for The Next Web between 2012 and 2014. Over the years, he has covered the tech industry for multiple publications, incl Emil was a reporter for The Next Web between 2012 and 2014. Over the years, he has covered the tech industry for multiple publications, including Ars Technica, Neowin, TechSpot, ZDNet, and CNET. Stay in touch via Facebook, Twitter, and Google+.

Google appears to be working on a significant update to its Chrome Web Store, used for distributing apps and extensions for both Chrome and Chrome OS. The company is planning to add multi-platform support, meaning developers will upload one app or extension with everything that’s needed for all platforms while users will only be served the relevant sections for their code.

Developer and regular Google-watcher François Beaufort first spotted the new development in a Chromium Code Review post. It’s worth noting that Beaufort was recently hired by Google to work as an open-source Chromium Evangelist.

His findings are now thus even more interestingthan before. Here’s what he had to say about this latest discovery:

  • Your zip file uploaded to the Chrome Web Store will contain platform-specific resources for each supported platform (a la i18n).
  • Chrome Web Store will generate one crx file per platform and serve the appropriate one based on your device.
  • Benefits are obvious: Network bandwidth saved and less disk space used on your machine.

Google calls this the “webstore multi-crx feature.” According to the issue report, it will be available for the following platforms:

win_rel android_dbg_triggered_tests linux_aura linux_rel linux_chromeos mac_rel android_dbg android_clang_dbg linux_chromeos_clang linux_clang mac ios_dbg_simulator ios_rel_device win win_rel win7_aura

In other words, everything that the Chrome browser currently runs on (Windows, Mac, Linux, Android, and iOS) as well as Chrome OS. We would assume that Google will start off with just desktop support (32-bit and 64-bit flavors of Windows, Mac, and Linux) before moving onto Chrome OS and its mobile browser.

This makes sense. It means Google will one day let developers build an app for all these platforms, upload it once to the Chrome Web Store, and then have users only grab the corresponding bits for their device.

See also – Android founder and leader Andy Rubin steps down as the platform passes 750m device sales and Schmidt: Android and Chrome OS will have more ‘commonality’, but remain independent for a long time

Top Image Credit: raznov

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