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This article was published on May 26, 2013

Peter Molyneux’s Curiosity ends with winner becoming the center of upcoming game Godus


Peter Molyneux’s Curiosity ends with winner becoming the center of upcoming game Godus

Today saw the mysterious prize behind Curiosity, veteran game maker Peter Molyneux’s latest project, finally revealed. The former Microsoft man announced the “experiment” based around a secret inside a cube last November, and the title racked up more than 4 million downloads and saw 25 billion cubelets destroyed since then.

The premise of the app was simple, users were given a large black cube which, by tapping, was destroyed piece-by-piece and layer-by-layer. Speaking back in November, Brit Molyneux said the game was an experiment in humankind’s curiosity but promised the prize for the winner would be “amazing” and “life-changing”.

The game ended today and a winner was selected to become “a digital god”. That’s to say that they will be the centerpiece of Godus, an upcoming game from Molyneux and his company, 22Cans, that was funded by Kickstarter.

“The whole game is about being a god to your followers,” Molyneux explains in the winner video (embedded below), revealing that the winner will not only influence the game but will also take a share of the revenue that it generates.

“You will decide how people play a game, you will accrue riches from that game, from the start until the finish of your reign. That, by any definition of the word, is life-changing. You will have fame, you will have fortune, and you will have the power to introduce morales into a game.”

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“I hope that you will find this was worth so sore fingers that you may have gained from tapping,” Molyneux says, closing up, before dropping a hint that 22Cans may have plans for another experiment that is “even more intriguing” further down the line.

Godus is a “delightful reinvention” of the god genre that Molyneux helped to pioneer, through games like Populous and Dungeon Keeper, and the title brought in more than half a million dollars in funding from the crowdfunding site. It’s not clear exactly how the winner will be brought into the title, and Molyneux himself says that financial details with the winner are among the items to be sorted in the immediate term.

Already Godus is taking shape, and 22Cans partnered with Japanese mobile game giant DeNA last week in a deal that will bring the title to iOS and Android devices.

Thanks to @m3hr for pointing out the game is ‘Godus’ not ‘Goddess’ as we originally wrote – apologies for any confusion.

Headline image via Thinkstock

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