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This article was published on May 19, 2014


Microsoft and Ubisoft launch 3D Web game Assassin’s Creed Pirates, built with open-source framework Babylon.JS

Microsoft and Ubisoft launch 3D Web game Assassin’s Creed Pirates, built with open-source framework Babylon.JS
Emil Protalinski
Story by

Emil Protalinski

Emil was a reporter for The Next Web between 2012 and 2014. Over the years, he has covered the tech industry for multiple publications, incl Emil was a reporter for The Next Web between 2012 and 2014. Over the years, he has covered the tech industry for multiple publications, including Ars Technica, Neowin, TechSpot, ZDNet, and CNET. Stay in touch via Facebook, Twitter, and Google+.

Microsoft and Ubisoft today launched the first Assassin’s Creed game for the Web. Assassin’s Creed Pirates is a demo available worldwide for free in five languages. Based on Assassin’s Creed Pirates for Android and iOS, the Web version lets you control captain Alonzo Batilla’s ship through the Caribbean seas, evading mines and other obstacles as you search for treasure.

When running on IE11, the game detects your Windows device and input type and adjusts itself accordingly to best fit your screen resolution. Nevertheless, the game is still written with interoperable code (HTML5, 3D WebGL graphics, and JavaScript) so that it works on non-Microsoft modern browsers and devices.

ACP was created with Babylon.JS, an open-source 3D engine built on WebGL, JavaScript, and TypeScript. Microsoft evangelists designed Babylon.JS to help Web developers quickly add collision detection, physics, lighting, camera angles, textures, effects, and new 3D scenes to their games with minimal coding.

Assassin’s Creed Pirates

See also – Microsoft’s open source BrowserSwarm tool lets developers test JavaScript frameworks across all major browsers and Microsoft’s new Rethink campaign tries to convince developers and users that Internet Explorer advances the Web

Image Credit: PlayStation.com