Mozilla has launched its first ever augmented reality app for iOS. The company, best known for its Firefox browser, wants to create an avenue for developers to build augmented reality experiences using open web technologies, WebXR, and Apple’s ARKit framework.
This latest effort from Mozilla is called WebXR Viewer. It contains several sample AR programs, demonstrating its technology in the real world. One is a teapot, suspended in the air. Another contains holographic silhouettes, which you can place in your immediate vicinity. Should you be so inclined, you can also use it to view your own WebXR creations.
The app isn’t merely a demonstration of interesting mixed reality experiences created with web technologies (although it does this very well.) Rather, it serves to advocate for Mozilla’s proposed WebXR standard, which is yet to take root in the web development community.
Mozilla suggested WebXR in October of this year. While it’s yet to become canon (for lack of a better word), it’s certainly an interesting idea. It extends the existing WebVR standard (which has existed since 2014) to encompass augmented reality experiences.
That’s not all that surprising. Over the past couple of years, augmented reality software has simultaneously become more sophisticated, but also vastly easier to build. Starting with iOS 11, developers have been able to build with Apple’s sophisticated ARKit framework. Similarly, Facebook has stuck an oar in with Camera Effects, which it introduced in April. On the Android side, Google has introduced ARCore.
WebXR would be a seismic leap for the Augmented Reality world. For starters, it’d make it simpler to build browser-based augmented reality experiences, which could see them shift to the desktop from the smartphone.
Mozilla isn’t the only company trying to bridge the gap between the web, WebVR, and augmented reality experiences. Google recently launched an extension to WebVR called WebARonARCore. This runs on Android as a standalone APK. If you’re so inclined, you can check it out here.