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Super Jump Magazine

The power of the environment and landscape in Death Stranding
  • Tech

The power of the environment and landscape in Death Stranding

  • Super Jump Magazine
  • 1 year ago
Here’s why Indivisible is the most diverse and inclusive game of 2019
  • Tech

Here’s why Indivisible is the most diverse and inclusive game of 2019

  • Super Jump Magazine
  • 1 year ago
The Outer World will satiate your need for character-driven RPG experience
  • Distract

The Outer World will satiate your need for character-driven RPG experience

  • Super Jump Magazine
  • 1 year ago

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How Capcom’s Monster Hunter went from niche franchise to global sensation Featured Image
  • Game
  • Gameplay

How Capcom’s Monster Hunter went from niche franchise to global sensation

  • Super Jump Magazine
  • 1 year ago
Hideo Kojima’s games rely on sexist tropes — and Death Stranding will probably be no different Featured Image
  • Game
  • Woman
  • Character (arts)
  • Hideo Kojima

Hideo Kojima’s games rely on sexist tropes — and Death Stranding will probably be no different

  • Super Jump Magazine
  • 1 year ago
An architect explains why the most important character in Control is its world Featured Image
  • Control
  • Game
  • Architecture

An architect explains why the most important character in Control is its world

  • Super Jump Magazine
  • 1 year ago
‘Accessibility’ and ‘playability’ in video games are not the same thing — here’s why that matters Featured Image
  • Accessibility
  • Game
  • Video game
  • Gameplay

‘Accessibility’ and ‘playability’ in video games are not the same thing — here’s why that matters

Why conflating the two concepts is not advancing our understanding of either

  • Super Jump Magazine
  • 1 year ago

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