All stories in Augmented Reality

  • Google’s AR design guidelines: baby steps — but a good starting point

    When Google and Apple announced their mobile augmented reality (AR) platforms last summer, they rocked the 3D world. Almost overnight, Google’s ARCore and Apple’s ARKit shifted the center of gravity for 3D UX design away from headsets like the Oculus Rift, HTC Vive, and PlayStation ...

  • People are VR's killer content

    Thanks to an almost inconceivable rate of progress in the virtual and augmented reality industries, technology once consigned to the fictional realm of Star Wars is now a fundamental of today’s reality. BDJ spoke with Steve Raymond, CEO of California-based 8i, about the VR and ...

  • VR WILL REIGN

    Virtual reality may still feel a little like the brash new kid on the block, but its origins can actually be traced back as far as the 1860s. Even if we think about familiar VR tech, the first head-mounted display (HMD) was already available nearly 50 years ago. The barrier to ...

  • Design is the only thing holding mobile AR back

    This year will be the year that we see the first applications designed for an AR-powered, mobile camera-first world. I’ve heard many discussions about how to accelerate AR development and adoption, but will everyone’s panacea be the cloud? While I believe cloud services will be ...

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