Back in February, we brought you news of the launch of NVIDIA’s new quad-core Tegra mobile processor, a processing unit that at the time was able to run 1440p content running on a 2560 x 16000 panel, a setup not currently realised by vendors.
The electronics company has returned to demonstrate the capabilities of its processor, this time showing how the Kal-El – with its 12-core GeForce GPU – is able to render real-time dynamic lighting at Computex 2011 this week.
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In the demonstration, NVIDIA takes the viewer through its homegrown game Glowball, which is running on an Android Honeycomb tablet. The game requires the user to roll a glowing ball around set levels, crashing it into set locations to progress to the next level. To showcase the processing power of its chipset, NVIDIA creates a light-source within the ball which impacts its surrounding environment in real-time, instead of relying on default animations which may have been used for a single or dual-core processor.
The Kal-El processor is expected to launch in August, coming to market months before it competition. NVIDIA will also make Glowball available upon release, allowing Kal-El tablet owners to get an idea of what their new quad-core tablet (or smartphone) can do.