
We know Google is serious about VR, but we werenβt sure how deep their VR love went until now. It seems that deep within the Chrome beta and dev channels for Android is an option to turn anything into VR.
Chrome for Android has an option to activate WebVR, an experimental open source JavaScript API for making just about anything in a browser VR-ready. To make use of it, youβd obviously need a VR viewer like Cardboard or Oculus.
Speaking to Road to VR, Google WebVR developer Josh Carpenter explains thatβs itβs not so much about going all-in on VR for the broswer, but bridging a necessary gap:
Today I can view a WebVR scene on an iOS [device], even if Mobile Safari doesnβt support WebVR API, thanks to a polyfill and device accelerometers. Which is awesome. The webβs got reach,. What the WebVR API gives us on top of that is much richer ecosystem support, things like link traversal between WebVR experiences without dropping out of VR mode, and more.
With that explanation, itβs easy to see how WebVR can help make VR apps a lot more like the ones youβre using now. If you were confused about some in-app settings, transitioning to a Web-based VR FAQ section would be a much smoother experience than taking transitioning to a static Web view on your phone.
For websites that donβt use WebVR, Chromeβs dev channel has a βVR Shellβ that essentially forces a page into a VR-viewable mode.
WebVR is already being used elsewhere (Firefox nightly builds, most notably), but Chrome is a big deal. Itβs also interesting timing, considering Daydream is starting to round into shape.
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