Want to keep the TNW Conference vibe going?? Tickets for TNW2022 are available now >>

The heart of tech

This article was published on April 11, 2012

    The ultimate Infographic that charts Draw Something’s explosive growth

    The ultimate Infographic that charts Draw Something’s explosive growth
    Courtney Boyd Myers
    Story by

    Courtney Boyd Myers

    Courtney Boyd Myers is the founder of audience.io, a transatlantic company designed to help New York and London based technology startups gr Courtney Boyd Myers is the founder of audience.io, a transatlantic company designed to help New York and London based technology startups grow internationally. Previously, she was the Features Editor and East Coast Editor of TNW covering New York City startups and digital innovation. She loves magnets + reading on a Kindle. You can follow her on Facebook, Twitter @CBM and .

    Draw Something was downloaded 50 million times in 50 days. Users created billions of drawings, adding 3,000 new pictures every second. On March 21st, OMPOP, the company behind the game, was bought up by Zynga for more than $200 million. On the first weekend in April, I downloaded the game for my first time and was admittedly addicted for 72 hours.

    Today, a company called Couchbase gave us the exclusive on an infographic that charts the app’s viral growth. In case you’ve not heard of Couchbase, it’s the platform that enabled the game to keep up with its NoSQL database technology — from 6 database servers to more than 90 — without a second of game downtime. That’s impressive.

    The infographic below charts the amount of user data, drawings per second, number of servers used to keep the game up and going and the number of users over 8 weeks of the game’s mind-blowing growth. The only question now is, will the game’s addictive nature keep fans or will they get over it as quickly as I have?

    Click on the image for full size: