Kim Heras is a Sydney-based technology writer and entrepreneur. His passions include the Australian startup industry, innovation and the Kim Heras is a Sydney-based technology writer and entrepreneur. His passions include the Australian startup industry, innovation and the web as an enabler of change. You can follow Kim on twitter - @kimheras
Having now been downloaded over 3 Million times on iPads, iPods and iPhones all over the world, Australian developer FireMint’s amazing success, Flight Control, continues to push out staggering numbers.
As of September 1,Flight Control players had landed 2,482,735,870 aircraft on the various Flight Control games and maps.
Yep, you read right, that’s almost 2.5 Billion planes finger dragged to safety!
More impressive, however, is the fact that those numbers are only from games connected to FireMint’s social gaming platform, Cloudcell – i.e. the actual number is probably significantly larger.
This news is great for FireMint as Flight Control continues to defy the typical fast growth/fast decline lifecycle of most app store hits. What’s more, the game is going to be available as a downloadable app on Sony’s PSN from next week, so things don’t look like they’re going to be slowing down any time soon for the team.
In addition to the above numbers, FireMint has also released graphs showing the distribution of top scores across the various maps in the game. Seems that, as we all probably already knew, Carrier is the hardest map in the game.
Check it out:
img src = “History Link”
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