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This article was published on August 22, 2017


Nintendo reveals an in-game rewind feature for SNES Classic

Nintendo reveals an in-game rewind feature for SNES Classic
Rachel Kaser
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Rachel Kaser

Internet Culture Writer

Rachel is a writer and former game critic from Central Texas. She enjoys gaming, writing mystery stories, streaming on Twitch, and horseback Rachel is a writer and former game critic from Central Texas. She enjoys gaming, writing mystery stories, streaming on Twitch, and horseback riding. Check her Twitter for curmudgeonly criticisms.

A video released today on Nintendo UK’s YouTube channel details all of the features available in Nintendo’s new SNES Classic Mini. Buried in the middle of the video is a feature that allows you to rewind your gameplay.

You choose an in-game “suspend point,” aka a point you wish to rewind from (which is also a de facto save point), and go back a specific amount of time. Eurogamer reports that the time differs depending on the game you’re playing — if you’re playing a platformer, you can go back about 40 seconds, while in an RPG you can go back up to several minutes.

So, if you’ve ever played Prince of Persia: The Sands of Time (and if you haven’t, you should), you’ll recognize the basics of it.

This sounds massively useful if you’ve missed an item or a secret or an achievement. Goodness knows I could have used it when I was playing some SNES games the first time around (I’m looking at you, Donkey Kong Country).

We’ve reached out to Nintendo for comment and will update this article as needed.

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