This article was published on January 5, 2012

Microsoft slashes indie developer restrictions for Xbox titles


Microsoft slashes indie developer restrictions for Xbox titles

Don’t take the title backwards, Microsoft just granted developers writing indie titles for the Xbox console a slew of loosed restrictions as to how many games they can publish, and how large those games can be. Altogether, the package of updates can viewed as an effective bear (but not bare) hug from Microsoft to independent developers.

Here’s what’s up, in a nutshell:

  • CCGAME bundles can now run up to 500 megabytes in size, more than 3 times their previous cap of some 150 megabytes.
  • Games that are under 150 megabytes can be priced at some 80 Microsoft points. Previously, only games beneath 50 megabytes were eligible for that price point.
  • Developers can now have up to 20 titles on the Xbox LIVE indie game platform, twice the previous amount.

Microsoft claims that it plans to “continuing to watch our developer base and adapt the system to the needs of our creators,” which is code for ‘more good stuff is probably on the way.’

This news comes on the heels of a rather public squealing match about homebrew (effectively another word for indie) game development as Microsoft appeared ready to allow for the officially blessed handset unlocking tool to expire. It did. We complained about that a touch, but it seems that the company hasn’t lost its love for the little devs around the world.

I can’t comment specifically on how popular indie development is on the Xbox platform, but this sort of update is a signal from Microsoft that it is either looking to grow the field, or at least to support its continued growth.

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