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This article was published on May 18, 2012


Infinity Blade: Dungeons gameplay finally revealed, two months after teaser at Apple’s iPad launch

Infinity Blade: Dungeons gameplay finally revealed, two months after teaser at Apple’s iPad launch
Matt Brian
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Matt Brian

Matt is the former News Editor for The Next Web. You can follow him on Twitter, subscribe to his updates on Facebook and catch up with him Matt is the former News Editor for The Next Web. You can follow him on Twitter, subscribe to his updates on Facebook and catch up with him on Google+.

Revealed at Apple’s iPad 3 launch event, Epic Games’ new Infinity Blade: Dungeons title has been forever ‘Coming Soon.’ Today, we can finally bring you some footage (via Joystiq) as to how the game will look, highlighting a shift from the previous titles in the franchise.

Whereas previously you fought one-on-one with your enemies, Infinity Blade: Dungeons features a top-down view and (dare I say it) has more of a Diablo III vibe about it. Add in some touchscreen gestures and you appear to have the makings of a pretty impressive iPad game.

The E3 trailer, in it’s entirety:

Infinity Blade: Dungeons looks really slick, utilising HDR graphics and tone mapping and incorporating new lighting that the iPad’s quad-core graphics processor can handle.

Epic Games CEO Mike Capps said during Apple’s iPad launch that the Unreal Engine takes advantage of the tablet’s impressive graphics capabilities, which Capps says bests the Xbox 360 or the PS3 as far as memory is concerned — as to how, he wouldn’t elaborate.

At the time, we figured we would see the app in a couple of weeks, that’s now been extended to a couple of months. If we were to guess, it will be made available at least by Apple’s WWDC conference, but Epic has given no indication as to its release.

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