
Crackdown 3 is a game for action fiends, the sort who donβt want any of that pesky βstoryβ or βdepthβ to get in the way of their next dopamine release. It may not be the smartest or most sophisticated game to come out this year, but goddamn is it fun.
This is by far the most colorful of the games hitting the market this week. In fact, if Metro Exodus is a gritty, gloomy HBO special, then Crackdown 3 is a bright, playful Saturday morning cartoon. Good guys are good, bad guys are bad, and the morally upright hero can shred a tank with their bare hands.

You play a member of an elite mercenary group called the Agency β youβre creatively called βAgent,β β who have been called upon to take down a terrorist group. This shadowy cabal of villains launched an attack that killed all electrical power in the world. The only place that still has light is their island, New Providence, where theyβve lured desperate refugees for nefarious purposes. The Agent has to go in and dismantle their operations by exploding, shooting, and beating the crap out of everything within reach. Itβs like Just Cause 3 got into a head-on collision with Saints Row 4.
It ainβt Shakespeare. But itβs not trying to be, either.
New Providence drips with color and character. Itβs the perfect neon-bright sandbox for Crackdownβs brand of mayhem and destruction. You can choose to play as any of the Agencyβs β¦ Agents, but if youβre playing as anyone other than Terry Crewsβ loud-mouthed Isaiah Jaxon, then youβre missing out.

The entire point of Crackdown 3 is to fill an increasing number of progress bars. Every time you take out a major objective, youβre told youβve completed βX out of Xβ of that objective. Itβs all one big collectible hunt, especially given that not every mission site is on the map and you have to hunt them down in order to find them. Every mission is some variation on βExplode the thingβ or βShoot the thingβ β no exceptions.
You also collect orbs, which boost your stats. There are hundreds, enough that you can find them just lying around, but some are in obscure enough places that each section of the map turns into a treasure hunt. And every single one plays a sweet musical jingle when you collect it.
The game is built on this concept of instant gratification, where you collect orbs or objectives, and the game rewards you with a sound cue and the in-game characters telling you how awesome you are. I would shun it exceptβ¦ it works. After just a few hours, I was hearing the orb collection sound in my sweetest dreams. Itβs addictive.
That said, it does get old after a while. The fact that thereβs very little story between the manic action leaves the whole town feeling a bit empty. Itβs like going on a dozen binges of candy corn in quick succession, with only a carrot in between. After a while, unless youβve got the biggest sweet tooth this side of Twisted Metal, youβre going to get tired of the sugar rush.
I have to mention the multiplayer. βWrecking Zoneβ runs on a separate client, and feels only tangentially related to the main game. Thereβs βAgent Hunt,β where everyone tries to kill the other team members, and βTerritories,β where teams defend captured points while also trying to kill the other team members. It has the same bouncy, energetic movement as the campaign, albeit in a computer-simulation arena rather than a bright city.
Admittedly, I was only able to play a few matches during the trial period before release, but I think I was able to get the gist of it. Itβs fun in short bursts, but without the collection aspect that makes the single-player campaign so enjoyable, it can get old. And since Microsoft have confessed it hasnβt yet implemented a feature allowing you to play with your friends, it can also be lonesome.
Crackdown 3 doesnβt demand much from its players. It offers you satisfying, chaotic gameplay and not much else. Sometimes, thatβs all you need from a game.
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