Join us at TNW Conference 2022 for insights into the future of tech →

The heart of tech

This article was published on August 4, 2017

    PC game 20 years in the making fails to impress gamers

    PC game 20 years in the making fails to impress gamers
    Rachel Kaser
    Story by

    Rachel Kaser

    Internet Culture Writer

    Rachel is a writer and former game critic from Central Texas. She enjoys gaming, writing mystery stories, streaming on Twitch, and horseback Rachel is a writer and former game critic from Central Texas. She enjoys gaming, writing mystery stories, streaming on Twitch, and horseback riding. Check her Twitter for curmudgeonly criticisms.

    After being in development for over 20 years, a new RPG released today on Steam — and gamers are decidedly unimpressed.

    Grimoire: Heralds of the Winged Exemplar — which, by the way, is the most RPG name an RPG game has had since D&D — went live on Steam today after one of the longest development cycles in gaming history. The announcement banner on its Steam page leans into its semi-mythical status by saying, “Itz Coming” and “This is not a drill.” Ironically, the date on that banner is three days off from the actual release date, but what’s a few days’ delay after so long?

    Let’s take a look at similar runs: Final Fantasy XV was in development for 10 years before it was released last year. Aliens: Colonial Marines? 12 years. Duke Nukem Forever? 15 years. So while it may not stretch the limit of credulity that much — damn. 20 years kinda takes the vaporware cake.

    The game has only one developer: Cleve Blakemore. He’s received a fair share of attention and funding, but has not met previous release dates he’s set. In a failed Indiegogo campaign (which still raised almost $11,000), he said:

    COMPLETION NOT SUBJECT TO FUNDING!! THIS GAME WILL SHIP IN MAY 2013 WITH OR WITHOUT ENHANCEMENT!! A PLEDGE HERE WILL BE FULFILLED. THIS CAMPAIGN IS NOT A FUNDING FOR COMPLETION, IT IS A FUNDING FOR ENHANCEMENT!!! COMPLETION IS GUARANTEED HERE!

    And after all this time, what do gamers think of Blakemore’s brainchild? If the Steam reviews are anything to go by, not much. Here’s a little selection:

    user interface is old-school in the bad way…
    The game crashes on launch, when it doesn’t crash on launch it crashes on any menu button being pressed…
    Crashes to desktop when trying to enter character inventory.
    This is awful.
    An absolute disaster.

    Seems 20 years was still not enough time to cobble something together worth playing. But Blakemore’s proven he has resolve — hopefully the patches take less time to arrive than the game did.