Today Microsoft unleashed a wave of news relating to its coming Xbox One console, from its name to a slew of hardware specs and coming gaming titles. However, the hour-long event was more taste than meal, with many questions left unanswered.
Microsoft, likely realizing that it had left more than a few key details regarding the coming console. Two of those questions were met in a self-hosted question and answer session that the company posted: Will Xbox One require a persistent Internet connection, and will it allow gamers to resell their games after they have played them?
The answers are no, and yes, happily. Microsoft had come under fire before for a rumor that its next console would only function with an Internet connection present. The notion was exceptionally unpopular among its fans and users. Now, to the answers:
Q: Will Xbox One allow players to trade in, purchase and play pre-owned games?
A: We are designing Xbox One to enable customers to trade in and resell games. We’ll have more details to share later.
Q: Does Xbox One require an “always on” Internet connection?
A: No, it does not have to be always connected, but Xbox One does require a connection to the Internet. We’re designing Xbox One to be your all-in-one entertainment system that is connected to the cloud and always ready. We are also designing it so you can play games and watch Blu-ray movies and live TV if you lose your connection.
Microsoft also explained why the Xbox One will require a Kinect device, stating that the unit is “essential and integrated part of the platform.” Also, according to the company, by having a Kinect with every One, developers can better create experiences that are harmonious for all users.
The Xbox One had a good day. Much remains ahead of it, most critically the price of the device, but for now, Microsoft has laid a good framework for its console and living room business.
Pssst, hey you!
Do you want to get the sassiest daily tech newsletter every day, in your inbox, for FREE? Of course you do: sign up for Big Spam here.