All stories by Francis
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Checking work emails outside office hours annoys partners, study says
Over 35 per cent of people who own a smartphone check their work emails in their free time and end up annoying their other ...
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Sina Weibo ramps up efforts to establish a real-identity social network
Sina Weibo is pushing a new user verification program called DaRen (达人) in a bid to build a real-identity social network ...
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Latest Tweetbot update brings "experimental" push notifications, but not for everyone
Tweetbot has released a new update for its iOS app, which now includes push notifications support, and various bug fixes. ...
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Smartphones are taking over wallets in Canada [Infographic]
Canadians are adopting banking apps on their smartphone rapidly and are slowly ditching wallets in favor of banking on the ...
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South Korea to regulate incentives given to bloggers
South Korea's Fair Trade Commission aims to curb influential bloggers who get compensation from companies in return for favorable ...
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Apple makes first payout in S. Korea over user location tracking
Apple Korea paid its first ever compensation to a Korean iPhone user over a controversial function that tracks users' locations ...
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E-commerce in China to quadruple by 2015, official says
China's e-commerce industry will grow quickly in the next five years and its transactions are expected to quadruple by 2015 ...
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Sina Weibo to launch virtual currency in Q3
Reuters reports that Sina Weibo, China's twitter-like microblogging service, will launch a virtual currency by third quarter ...
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Twitter now supports Japanese hashtags
Twitter finally announced in a blog post its official support for Japanese hashtags.
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China Telecom to launch iPhone before year's end
China Telecom could be the second operator to offer iPhones in China, the world's largest mobile phone market, following ...
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Baidu releases web-based Android app store for mobile. No app required.
Baidu has just released a web-based Android app store, accessible via the Baidu Mobile homepage on Android smartphones. No ...
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Digital distribution is the future of the gaming industry, report shows
$1.85 billion was spent on non-traditional means of acquiring and experiencing video game content including social and mobile ...