Microsoft today announced it would no longer manufacture its Kinect device. Most will remember the Kinect as a mediocre attempt at competing with the Nintendo Wii. As a camera that featured motion tracking and voice recognition, it was little more than a gimmick for Xbox gamers. But as a tool for scientists and researchers, it was one of the greatest inventions of the last decade.
Kinect should have never been pigeon-holed into being a gamerās gadget, and itās obvious it was ahead of its time. If Microsoft wanted to market it today the company could put out a press release touting features the device had in 2010, and it would still look pretty good:
- Machine learning capabilities built-in
- 3D motion-tracking in a consumer-level device
- Voice recognition
- Gesture control
- Built-in PC integration
The problem with the device, and the reason why so many people hated on it, was that it kept trying to be something it clearly wasnāt. Trying to game with the Kinect was like watching a hockey game with someone who doesnāt understand the rules: you spend more time trying to figure out how to convey your message than you do enjoying the game.
Anyone who got excited at the idea of playing āHaloā or āForzaā with one, before it actually launched, was probably disappointed at what it actually did.
The first Kinect was a device that made you repeat yourself over and over until you were frustrated and yelling, while simultaneously causing you to furiously stomp around waving your arms like a crazy person. If you were lucky, all of your effort and bluster would produce some kind of result on your screen.
Yet, Iām not the only person who firmly believes that Kinect is the second best piece of hardware made in the last decade ā behind, of course, the iPhone.
Itās been an amazing tool for researchers, with a resume that includes solving a 65 million year old dinosaur mystery. The combination of sensors, quality of the camera, and baked-in machine-learning made it one of the most affordably priced devices for portable 3D scanning applications available. And it came out years before the idea of AI in a smartphone or gadget was seriously being considered.

Since the launch of the Kinect, the various components that it combines have been imitated piecemeal. The researchers who created it went on to work on Cortana, and Googleās Project Tango, among other major endeavors in the field. Breaking down the various sensors and functions of Kinect creates the family tree for drones that see, voice assistants that listen, and motion-trackers with depth sensing.
The Kinect was overpriced as a game-controller ā it costs about as much as a Nintendo Wii with only half the fun. However, as a 3D camera with an array of sensors, baked-in machine-learning, voice recognition, and amazing portability, it was a heavily under-priced research tool.
The problem is: only thousands of people need a Kinect to conduct research, and the device works so well that they donāt need anything else from Microsoft. Itās a business flop, really, because the company was banking on millions of gamers adopting it as a killer-app for Xbox.
You canāt blame Microsoft for abandoning its nerdy camera; itās definitely not making any money off of it. And we can hope the spirit of the Kinect will live on in Hololens ā which contains some hardware designed by the Kinect team.
But today science lost a dear friend that canāt be replaced by some fancy new AR headset ā R.I.P. Kinect.
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