This article was published on November 12, 2011

The story of ā€˜Pah!ā€™, the voice-controlled game that took the mobile world by storm


The story of ā€˜Pah!ā€™, the voice-controlled game that took the mobile world by storm

The Next Web has covered a broad spectrum of stories from Internet Week Europe, taking in everything from Jimmy Wales and Jason Calacanis, to what big tech firms mean for the UK startup scene and startup survivor stories.

And today we were at the Power of One conference at Battersea Power Station in South West London, an event focused on getting developers and entrepreneurs together to celebrate how much the individual can achieve in todayā€™s tech industry.

Yosi Taguri was one of the keynote speakers at the Power of One. Yosi has been a developer since he was 11, ā€œwhen computers had 8 bits and less than 64k of memoryā€, and today he holds a mass of experience developing for multiple platforms, though he has been focusing specifically on iOS and Android in the past couple of years.

But the subject of his speech wasnā€™t so much to talk about his past experience, though itā€™s worth noting that past failures did get a look-in. The modest Yosi said:

ā€œWhen I looked at the speakers for today I thought, ā€˜oh my Godā€™, some of them have patents, some have Wikipedia pages, some have done ā€˜exitsā€™ā€¦but I havenā€™t done anything. Thereā€™s no point talking about how big my shorts are, so Iā€™ve decided to talk about my failures.ā€

Indeed, Yosi even invited the crowd to give him a call so he could ā€˜fuck it upā€™ for them too. But alas, this was all a smokescreen ā€“ a very entertaining smokescreen, it turned out ā€“ but a smokescreen nonetheless.

Yosi is now the co-founder & CEO of Labgoo, a mentor at Venture Geeks and Seedcamp, he was previously a Developer Evangelist for Microsoft and, well, the list could go on. Heā€™s a smart guy. But the main story of the day was his recent hit mobile game, ā€˜Pah!ā€™

The curious case of Pah!

Using the app Pah!, which Yosi co-created with two others, as the backdrop to the talk, he identified some key points as to why the game has been such a success.

Pah! is a voice-controlled game, you shout ā€˜Pah!ā€™ at your iPhone or Android device and you can control a little blip-firing spaceship on the screen. A long ā€˜Paaaaahhhhā€™ moves the spaceship, and a short emphatic ā€˜Pah!ā€™ fires the shooter. It really is a mad idea, but it has gone viral ā€“ a simple search for ā€˜Pah!ā€™ on YouTube will unveil a whole bunch of homemade videos of people screaming ā€˜Pah!ā€™ at their smartphones. So how did it come about?

ā€œWe took a break from some of the projects we were working on, and there was this weekend where a global game jam was being held, where you have 48-hours to build a gameā€, says Yosi. ā€œOne of my buddies told me that he had built a voice-activated game for Flash 7 years ago, when Flash got a microphone API. So after 20 minutes we had a prototype. We then started working on it, and after 8 hours of work, we had a game.ā€

What happened next was pretty incredible. They pushed the game to the App Store, and when they got the message from Apple saying the game was being reviewed for inclusion, they set out to shoot a video to demonstrate how the game is played, using members of the public. After some lukewarm reactions, a few doubts started creeping in as to whether people would like the game or not, but Pah! was published to the App Store and it was picked up by Mike Fahey for Kotaku, a popular blog for gamers. You can watch the original video review here.

ā€œSo, this was the morning after, we laughed about it, but it then started building up in the App Storeā€, says Yosi. ā€œIt made it to the top 10 in Israel, which isnā€™t a big store, but we were happy. But a day later, we got hacked.ā€

By hacking, in the simplest terms, he means someone managed to access the game without paying (it was $0.99) and make it widely available for free. Yosi and his colleagues managed to find out who hacked the game, he then ā€˜friendedā€™ him on Facebook, which the guy accepted without question, and Yosi started engaging with the culprit, asking him why he had hacked his game.

After a number of denials of guilt, Yosiā€™s friends said he should just drop it and donā€™t worry about it. ā€œMy friends said ā€˜as long as people are having fun, you should just let it goā€, says Yosi. ā€œSo thatā€™s what we did.ā€

The game then completely took off in Taiwan over a few days in March this year, and the public started shooting videos of themselves playing ā€˜Pah!ā€™. And it then took off in China after Yosi complied with a few email requests for promo codes to download the game for free. And some of these requests even led to one user filming their mother playing it:

So Taiwan only has a population of 22m, but when China, a country with well over 1bn people, picked up on the game, it seems things started going even more crazy.ā€If you look on Android Market, there has been something like 10,000 instals of Pah!ā€, says Yosi. ā€œBut people in China took the free game, and made it available in other places to download. I donā€™t know why, but thatā€™s what happened. And we donā€™t get credit for all those downloads that are happening.ā€

Of course, the word ā€˜Pah!ā€™ can be replaced by any similar noise. For example, one user got really creative and played the game using a violin, as you can see here:

ā€œIt doesnā€™t matter what language you speakā€, says Yosi. ā€œYou always play it with your friends, and you always look silly.ā€

However, the numbers Yosi shared at the event were far from silly, and this is something that many app and game developers are often afraid of publishing. As of today, Pah! has 479,989 downloads on iOS, and 202,110 downloads on Android. ā€œThe Android version is much younger than the iPhone versionā€, says Yosi. ā€œIt was a lousy experience developing the game for Android. But we did all this with zero marketing.ā€

Yosi doesnā€™t underestimate the power of releasing the numbers either. ā€œOne of the things weā€™ve done along the way, is to share all our numbersā€, says Yosi. ā€œEach time, the number would be bigger than the last. People have felt that they were part of that process. Weā€™ve shared everything from day one.ā€

Furthermore, Yosi and his team didnā€™t put out an official video of the game online as they had originally planned, but as weā€™ve seen countless others have. ā€œThere has been millions of page-views of people making fun of themselvesā€, says Yosi.

All of this added together has created a viral effect for the game which, clearly, Yosi could never have predicted, and which has led to millions of game-plays and a whopping 63m ā€˜Pah!sā€™ being shouted along the way. ā€œThe average number of downloads for a game in its life-time is 10,000ā€, says Yosi. ā€œSo this is huge.ā€

Despite the phenomenal success of Pah, Yosi says theyā€™ve only made around $60,000 from the game, though the knock-on effect has been a lot more positive for their business as a whole. ā€œWe made around $250,000 in the past 6 months, just from people saying to us ā€˜You built Pah? Can you do something for me?'ā€, says Yosi. ā€œSo, weā€™ve built a system where a customer comes to us with an idea, and if it doesnā€™t fit in one month of development, we donā€™t do it. Weā€™ll cut features until we distill the app to its essence, then we ship it. We want the customer to fail fast, and they donā€™t understand it sometimes.ā€

So Yosi and his team are cashing in off the back of Pahā€™s success, indirectly at least. And theyā€™ve taken the building blocks of what made Pah a success and started applying it to their own clientsā€™ projects. Stripped down and simplified, it seems, is often best. ā€œYou cannot fuck up too much in one monthā€, added Yosi.

The best campaign

ā€œGames is an endless field of opportunityā€, says Yosi. ā€œYou cannot compete with games. Burn the Rope and Angry Birds do not compete with each other. If itā€™s good, people will download it. Itā€™s not like Gowalla vs. Foursquare.ā€

ā€œWe also learned that piracy is goodā€, added Yosi. ā€œItā€™s better than any marketing campaign we couldā€™ve come up with. The next version of Pah! will cost $1.99. And it will cost $1.99 until the minute it gets hacked, after which weā€™ll drop the price down to zero. China has 95% of piracy. But, it is also the number one paid country for us, because not all Chinese people are pirates. I will never release a game for free, ever. This is the best campaign we ever did.ā€

So what else can other budding entrepreneurs learn from all this? ā€œIf you have an idea, and youā€™re not doing it. Or youā€™re working for a big enterprise, hoping that one day you will be financially fine, you are both stupid and uglyā€, finished Yosi, in an amusing and affectionate way thatā€™s difficult to properly convey in writing.

Get the TNW newsletter

Get the most important tech news in your inbox each week.

Published
Back to top