Last September, it created a demo showing what it’d be like playing a two-handed first-person shooter in VR using Oculus’ Rift headset and Touch controllers. Now, it wants developers to build VR games… in VR.
Another conference. “Great.”
This one’s different, trust us. Our new event for New York is focused on quality, not quantity.
The company has created a new feature for Unreal Engine that lets you explore levels as you create them using a headset and dual controllers. It will allow you to pick up, place and manipulate objects and teleport across the game world to wherever you need to make adjustments.
Plus, you can access and interact with menus and content libraries from Unreal Engine’s desktop interface as if you were operating it on a tablet in VR.
Epic will announce a release date for the feature at the GDC event on March 16. It will also be integrated into Unreal Engine when it’s ready and it’s source code will be available for anyone to peruse on GitHub.