An open world is a type of video game level design where a player can roam freely through a virtual world and is given considerable freedom in choosing how or when to approach objectives. The term "free roam" is also used, as is "sandbox" and "free-roaming". "Open world" and "free-roaming" suggest the absence of artificial barriers, in contrast to the invisible walls and loading screens that are common in linear level designs. An "open world" game does not necessarily imply a sandbox.
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Exodus takes the Metro series into the open air, and infuses some much-needed hope into this grim, challenging first-person ...
Guerrilla Games couldn't have made iconic games like Horizon Zero Dawn and Killzone without its remarkable engine.